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Sunshine

Executive Administrator
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Sunshine last won the day on July 7

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  1. Attacking a crate convoy Only gang members are allowed to attack a crate convoy. (( Note : Faction members are not allowed to raid the crate convoy on either side )) You are allowed to shoot at the convoy with out any warnings. (( Note : KOS allowed )) You are not allowed to Revenge Kill. Foxhound is allowed to use a single weaponized vehicle to escort the convoy. (( Note : seasparrow or a Hunter ; only miniguns )) If you hijack the crate vehicle successfully you can deliver the crates to the gang lockers. (( Note : you have to manually deposit the crates into the lockers if you are in a gang )) When there is a convoy it will be announced via mole. Foxhound is allowed to get assistance from other factions if they need it. This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  2. You can only claim 1 inactive house for 1 month. If there are any dd's attached to that inactive house they will be removed. But if there is a gate / garage attached to that house you are able to get it
  3. Herbo G Boston will be prisoned for 40 minutes. No actions will be taken against Cruzio Stax
  4. Provide a HID along with a ss of the house ID @Emilia
  5. Please provide a HID and a proper ss of the location
  6. Please upload a ss of the location where you need to place the gate
  7. Gang Master Policy Section I: Gang Statuses Chapter 1: Official Organisation Perks Policy 1.1: Official Gangs Official Gangs are granted the following perks by DGA to assist them in role-playing their theme: Policy 1.2: Forum and Discord Perks Slot holder gets the ‘Family Owner’ Award on the Forums (Note: must be slot holder for at least one month) Gang Leaders get the Gang Leader Forum User Group and Gang leaders on discord Gang Leaders are eligible for the Gang Leader of the Month Award (Note: this will be issued by the Director of Game Affairs after discussion with the Director of Gang Management) Policy 1.3: SA:MP Server Perks [/f] OOC Chat and [/r] IC Chat Five Lockers - locations selected by the Slot Holder (Note: lockers can only be placed inside of a groups locked (HQ) turf and sub HQ) 15x Standard Gang Vehicles - selected by the slot holder (Note: cars must suit the group's theme and require approval from the Director of Gang Management) 2x DGA provided family Dynamic Door - removed when group is disbanded Custom Exterior Mapping - up to 30 objects on a groups locked (HQ) turf (Note: mapping will be removed upon a groups disbandment) Section II: Strike & Probation Guidelines Chapter 2: Disbandment Policy 2.1: Official Gang Strike Limits Gangs can accumulate a total of three (3) strikes before disbandment. ([3/3]) Policy 2.2: Slot Holder Inactivity Gangs who have a inactive slot holder (up to the discretion of DoGM+) may be forced to change their slot holder or be disbanded. Policy 2.3: Group Inactivity Gangs who have shown several signs of inactivity after being spoken to by the Director of Gang Management will be liable for disbandment (or probation). Policy 2.4: Constant Misconduct Gangs who have shown several attempts of misconduct and no signs of improvement may be disbanded. (Note: only issued by DoGA). Policy 2.5: Group Misconduct/Inactivity If the Director of Gang Management or higher ranking DoGA member feels a group is inactive or has been performing general misconduct within the server, the group may be put on probation (0/1) for a maximum of one month. A gang is still free to attend point/turf whilst on probation. Chapter 3: Strike-able Offenses Policy 3.1: Gang Leader Clarification In order to be classified as a gang leader, you must have leadership ingame (the ability to /invite, /uninvite, promote and demote members). Policy 3.2: Gang Leader Punishments Gang leader is banned from the server (if gang leader is banned for a matter undergoing investigation then the strike will not be issued until the investigation is concluded). (Note: the ban reason must include things such as exploiting, exceeded 3 warnings, etc. Bans not relating to the server will not result in a strike). Gang Leader is prisoned in-game by an administrator for a warnable offense (see Server Offenses for a list of warn-able offences). (Note: for exceptions see Policy 3.5) Gang Leader is prisoned for violating any active DGA Policy. Policy 3.3: Member Offenses If three or more members of a gang break a server rule ( Link here ) and/or DGA Policy from one incident then their gang is liable to be striked. Policy 3.4: Mass Recruitment Only three members are allowed to be invited per hour to a gang. Recruiting through any form of global chat (/gov, /v, etc). (Note: recruitment trough /ads is allowed) Policy 3.5: Failure to use /repfam If a gang has three members (in one or multiple situations) prisoned for failing to use /repfam while in a turf they will recieve a strike. (Note: if a leader is prisoned for failing to use /repfam this will not result in a strike. It will however count towards the three members mentioned above). Chapter 4: Probation Policy 4.1.1: Probation Defined The Gang Probation system is a tool used by DGA to observe the performance of a family. The group will be monitored closely by the Director of Gang Management+ to ensure smooth operations and to ensure that they are worthy of holding their current position in the community. Policy 4.2: Reasons for Probation The following reasons can lead to a gang being placed on probation by the Director of Gang Management: Probation Reasons Length Strike Status Point Status Slot Holder Change 1 Week [0/1] Points Allowed (P) Theme Change 1 Week [0/1] Points Allowed (P) Family Name Change 3 Days [0/1] Points Allowed (P) Inactivity 2 Weeks [0/1] Points Disallowed (P) Continuous Misconduct of the Family 2 Weeks [0/1] Points Disallowed (P) Policy 4.3: Defining Gangs on Probation Gangs which are on probation and restricted from points. Policy 4.4: Subject to the discretion of the Director of Game Affairs The (Assistant) Director of Game Affairs can issue Point restrictions for reasons above which would not normally result in a Point restriction under extreme circumstances. Section III: Point Rules & Regulations (Note: if any of the point rules from chapter six (excluding 6.13) are broken the person breaking them is to be prisoned for up to 40 minutes and 1 warning issued if it's necessary. If the rule breaker is also a high rank (can claim / capture points / turfs) then the gang will also be issued one strike). Chapter 5: Point Restrictions Policy 5.1: Zero Strikes (0/3) Gangs who do not have any active strikes do not have a maximum point capture limit (they can attend and capture every point). Policy 5.2: One Strike (1/3) Gangs who have one active strike can only capture a maximum of three (3) points. Furthermore, a gang cannot attend a fourth point if they already own three. Regardless of whether or not they successfully capture it. Policy 5.3: Two Strikes (2/3) Gangs who have two active strikes may not attend nor capture any points. Policy 5.4: Probation (0/1) Gangs who are on probation can only capture a maximum of one (1) points. (Note: See policy 4.2 for further clarification.) Chapter 6: Point Offenses Policy 6.1: Attending Point & Intention to Capture Gang Members are not allowed to attend point without a high rank (ranks that can capture points / turfs). Gangs are also not allowed to attend point if they have no intentions to capture it. Normal server rules also apply at point. You are allowed to revenge kill and chicken run however.(Note: even a single person is allowed to capture points ) Policy 6.2: Multi-capping Only gangs are allowed to attend point. Faction members and civilians under no circumstances are allowed to attend point. Gangs are not allowed to attempt and capture more than one point at a time. Even if one point has 1 minute left they have to wait for this to minute to conclude before they can attempt to capture the other active point. Policy 6.3: Double Capping During an active point that a gang is currently capturing, they may not capture it again in the same timeframe. Policy 6.4: Lag Capping Under no circumstances is a leader allowed to lag cap. If you feel as if you are lagging, you should not be attempting to capture the point. Any group found to be lag capping intentionally or not will be issued one strike. (Note: this includes capping while desynced) Policy 6.5: Use of items while capping While attempting to capture a point (/capture), the capper may not heal (first aid, vests, meals) nor use any drugs that bypass damage (heroin's effects where you take less damage). (Note: capping with 150 Armor/HP is allowed). Policy 6.6: Capturing in a vehicle Cappers may not attempt to capture a point while sitting inside a vehicle (weaponized vehicles are not allowed at point whatsoever). Policy 6.7: Temporary ranking/inviting Ranking members up to be able to capture a point is forbidden, and any necessary rank ups must be done 24 hours prior to attending point. Inviting players before/during point is also forbidden. Policy 6.8: End of point Upon the full capture of a point, gangs are required to stop shooting instantly and leave the point boundaries. Policy 6.9: Start of point Point starts 15 minutes before the hour (xx:45) which allows the use of shooting within the point boundaries and the area is considered OOC. Shooting is not allowed before (xx:45). Policy 6.10: Exploits Exploiting the general script in order to help benefit a specific group. (Fireworks, plane bombing, car ramming the capper, CS.). Whilst those listed in the previous sentence are not allowed, the use of Toys to protect the capper and vehicles to meatshield are allowed. Policy 6.11: Shooting outside of point Sniping/shooting from outside the point and shooting towards the point is forbidden. This means no shooting outside of point boundaries. If a player runs into point, and tries to run out of point boundaries - He is allowed to be chased and killed however. Policy 6.12: Claiming turfs over a point Gangs are not allowed to claim any turf that is over an active point that is taking place (turfs that are ontop of active point boundaries). Policy 6.13: Other Point Offenses Title Details Punishment Alt-Tabbing In Point Pausing your game or tabbing out whilst in point boundaries Server Kick Only Family Members Allowed Faction Members and Players should not be participating in points Teleport Out of Point Failing To Use Family Skins Being at point without wearing family skin Teleport Out of Point Use of Animations Using animations whilst in an active point Server Kick Chapter 7: Point Boundaries Policy 7.1: Materials Pickup 1 Materials Pickup 1 Policy 7.2: Materials Pickup 2 Materials Pickup 2 Policy 7.3: Materials Factory 1 Materials Factory 1 Policy 7.4: Materials Factory 2 Materials Factory 2 Policy 7.5: Drug House Drug House Policy 7.6: Crack Lab Crack Lab Policy 7.7: Heroin Lab Heroin Lab Policy 7.8: Flint Intersection Flint Intersection Section IV: Turf Rules & Regulations (Note: if any of the point rules from chapter nine (excluding 9.9) are broken the person breaking them is to be prisoned for up to 40 minutes and issued one warning if it's necessary. If the rule breaker is also a high rank (can capture points / turfs) then the gang will also be issued one strike). Chapter 8: Turf Definitions Policy 8.1: What is a turf? A turf is a boundary which is owned by ONE specific gang or faction upon successfully claiming the area for a certain period of time. Different turfs take place at different times and upon successfully claiming it, that group will hold it for 12 Hours. After the vulnerable time is down to 0 Hours, any other gang will be eligible to take over that specific turf. Factions are able to shutdown on-going turf captures with the command /shutdown. (Note : Rivalry between SA and NR policy is applied) Policy 8.2: Locked Turfs Each gang is given a locked turf which symbolizes the gangs main hood / headquarters. Policy 8.3: Gang Representation Each gang is required to be in their gang skins and to have /repfam on in order for others to determine if said person is in a gang or just a normal civilian. Chapter 9: Turf Offenses Policy 9.1: Multi-Claiming Gangs are only allowed to claim one turf at a time, this means that they have to finish claiming the current turf before they can start claiming another. Policy 9.2: Exploiting Turf Timer Leaving the active part of the turf and hiding in a not visible part of the turf; making it impossible for another group to claim the turf within the capture timer. (Note: This includes claiming a turf whilst in an interior (strictly forbidden)). Policy 9.3: Temporary Ranking Gangs should not promote members just to capture a turf. (Prior to capturing a turf you should have held a rank capable of capturing a turf for a minimum of 24 hours). Policy 9.4: Adjacent Turfs Gangs shall only capture turfs that are adjacent from already captured (or locked gang HQ) turfs. Exceptions to this rule include the following turfs: Verona Mall Mullholland Bank Los Santos VIP Santa Maria Pay n' Spray Los Santos Drug House (pot house across from Ganton Gym) Turfs located in Flint County & Red County Gangs which have their locked turf located outside of Los Santos may cap a turf on the boundary of Los Santos (see here for boundary turfs. A boundary turf is defined as any turf which is touching the red outline on that image). From this turf they may then move to adjacent turfs following the normal rules. A gang may located outside Los Santos may only take one boundary turf at a time, unless the other boundary turf they take is adjacent to the boundary turf they already claimed or it is a drug turf). Gangs are not allowed to claim a turf which is connected to a drug turf ONLY. However, if that drug turf is adjacent to another owned normal turf, the gang is allowed to go through it. (Note: if you claim a drug turf you are not allowed to claim turfs from there if you do not have any turfs connected to that drug turf ) Policy 9.5: Unreachable Roofs Any roofs that require an object or a vehicle to get too is not allowed. (Example: pushing a car against a building to jump up, mavericks, ladders, use of rooftop doors, etc). Policy 9.6: Vehicles In Turf You may not actively be sitting in a vehicle or driving a vehicle while your gang is attending a turf war. This also applies to factions that are attending the turf. Policy 9.7: Using DDs & Other Interiors Entering Dynamic Doors (Both Back Doors & Dynamic Doors with Interiors), Houses, Businesses and Garages is strictly forbidden. Policy 9.8: Claiming turfs over a point Gangs are not allowed to claim any turf that is over an active point that is taking place (turfs that are on top of active point boundaries). Policy 9.9: Alt-Tabbing in Turf While in turf, you are considered to be a active turf member even if you are tabbed out. Being tabbed in turf will result in a kick. Policy 9.10: Sniping out side the turf While in turf, you are not allowed to shoot some one who is inside the turf nor someone who is outside the turf using sniper (Note: if you are sniping you must be with in the turf boundaries or else it will be considered as breaking DGA policies) Chapter 10: Regulations Policy 10.1: Representing a Family This policy's protections and privileges apply only when all involved parties are identified via the /repfam command unless otherwise specified by this policy. Policy 10.2: Killing on Sight You are allowed to Kill on Sight in active turfs ( for gangs/families only ).However you must use /repfam if you enter an active turf. You must interact with factions / civilians before you kill them ( KOS is not allowed ). The shooting must stop when the turf ends. (Note: you are allowed to KOS only if you are wearing /repfam if not you will be prisoned for breaking DGA policies) When does /repfam goes off ? If you die the If you crash / timeout or /q from the server (Note : checking if the repfam is on or off is your responsibility always use /repcheck) Policy 10.3 : Revenge Kill Revenge kill is not allowed in turfs. This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  8. Property Claim Houses The owner must be inactive for at least 6 months in-order to claim that house. You must post a house inactivity check request on forums. ( Link here ) If it's approved you can report for SA+ in-game to get it processed.(Note: you must have a flagged house to claim it if not you will be fined 10% of your total wealth) You cannot claim houses which are in compounds , custom mappings and mansions. If you wish to claim custom houses / custom interiors you must buy them via /ads or DGA auction. Dynamic Doors The owner must be inactive for at least 6 months in-order to claim it. (Note: you can only claim DD's with normal interiors) You must post a DGA request on forums. ( Link here ) If it's approved you can report for SA+ in-game to get it processed.(Note: you must have a flagged DD to claim it if not you will be fined 15% of your total wealth) You cannot claim properties , compounds or mansions by claiming that inactive dynamic door(s). You cannot claim dynamic door(s) with custom interiors. If you wish to claim dynamic door(s) with custom interiors you must buy them via DGA Auction. Dynamic Gates You cannot claim Dynamic gate(s) by posting a DGA request. If you claim an inactive house and if the gate(s) are linked to that HID you will be able to claim it. (Note: only if that gate is linked to that HID) If you wish to claim gates you must buy them via /ads or DGA auction. Garages You cannot claim Garage(s) by posting a DGA request. If you claim an inactive house and if there is a garage(s) in that place you will be able to claim it. (Note: only if that garage is linked or placed next to the house ) If you wish to claim garages you must buy them via /ads or DGA auction. This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  9. Locker Weapon Cost Factions Night stick - 01 Spraycan - 03 Shotgun - 10 MP5 - 10 Deagle - 15 Combat shotgun (spas 12) - 30 AK 47 - 25 M4 - 30 Sniper rifle - 40 Infared Goggles - 30 [ Only for RAF , SAAS ] Night vision Goggles - 30 [ Only for RAF , SAAS ] Gangs (1)Brass Knuckles - 01 (3)Night Stick - 01 (23)Silenced Colt,45 - 10 (25)Shotgun - 25 (29)MP5 - 30 (24)Deagle - 15 Combat shotgun (spas 12) - 50 (30)AK 47 - 40 (31)M4 - 50 (33)Rifle - 30 (28)Micro Uzi - 30 ** Faction Mods/Gang Mods make sure every faction/gang has the same amount of locker cost **
  10. Weaponized Vehicle Policy Chapter 1: Vehicle Deployment Policy 1.1: Hunters & Hydras These are the only situations in which you may fly a Hunter or Hydra without DGA approval. Outside of Major Cities (LS & LV & SF). In DGA designated red-zones if you belong to the Faction/Gang of which the red-zone is designated to (IE: A RAF member may fly his Hunter or Hydra in the RAF red-zone). (Note: People who are not part of the faction in the red-zone they are inside must get approval before using any weaponized vehicles inside that red-zone.) If a war has been declared and approved by the Director of Game Affairs+; hunters, seasparrows and hydras may be flown trough LS to the war zone boundary but must follow rules of engagement. Policy 1.2: Sea-sparrows & Rustlers Sea-sparrows and Rustlers may be flown and used inside city limits if they are needed in order to defend a faction HQ. They can't be used on active turfs or to raid gang HQ's (locked turf) under any circumstance. Policy 1.3: Rhinos (Tanks) Rhinos may be deployed in DGA red-zones but must follow rules of engagement pertaining to them specifically. Rhinos may be driven outside of city limits (Los Santos) by anyone without approval. (Note: Main server offenses still apply. No car ramming allowed.) Policy 1.4: Predators (Boat) Predators may be deployed anywhere without DGA Operations approval. Policy 1.5: SWAT Van (Mr. Splashy) SWAT Vans may be deployed anywhere without DGA Operations approval. (Note: you are not allowed to spray water ) Policy 1.6: Deployment during crate raids Only one weaponized vehicle can be deployed at the time during crate raids, regardless of its nature. Another vehicle can be deployed if the previous one is destroyed. Only the faction that owns the crate facility can deploy that vehicle. (i.e.: Only SAAS can deploy a hunter on the Ocean Docks Facility to defend it even if another faction is assisting them with the defense unless approved by DGA+). Chapter 2: Rules of Engagement Policy 2.1: Hunters & Hydras Hunters and Hydras may not use Rockets on ground troops or ground vehicles (except Rhinos) in any situation unless they have approval from DGA. The only ground vehicle rockets are allowed to be used against are Rhinos. (Note: Convenient 'Missclicks' in regards to firing rockets will not be tolerated. Similarly, excuses such as "I was firing at a vehicle near him!" will also, not be tolerated (will result in a 40 minutes jail time). Rockets may be used on Rhinos, Hunters, Hydras without approval as long as the pilot complies with the main server offenses. Miniguns may be used on anything as long as the pilot is abiding by the main server offenses. Policy 2.2: Sea-sparrows & Rustlers Miniguns may be used on anything as long as the pilot is abiding by the main server offenses. Opposing nations may use Sea-sparrows and Rustlers to provide air-support to their infantry when attacking an enemy city without approval. (Note: Deployment of them does not require any approval, but they must follow the rules of engagement & the main server offenses at all times). Policy 2.3: Rhinos (Tanks) Rhino shells may be used against enemy weaponized vehicles as long as they comply with the main server offenses & the deployment policies (rocket spam is not allowed, only one shell every three seconds). Rhinos are not allowed to be used against ground forces in any situation unless they have approval from DGA Operations. (Note: Even if ground forces are firing upon a Rhino, the Rhino cannot return fire unless they have approval from DGA). Policy 2.4: Predators (Boat) Miniguns may be used on anything as long as the driver is abiding by the main server offenses. Policy 2.5: SWAT Vans (Mr. Splashy) Water Cannons may be used on aggressive groups (like a protest) as long as the driver is abiding by the main server offenses. Chapter 3: DGA Approval Policy 3.1: Hunters & Hydras If you wish to deploy a Hunter, Hydra or Rhino within LS when there is no active War round [ check War Policy ] you must get approval from DGA. (Note: This also includes times when enemy ground forces are attacking the city. Unless war has been declared & Approved by DGA you must get approval to use Hunters, Hydras & Rhinos against those attackers). Chapter 4: Repairs & Fixes Policy 4.1: Destroyed Vehicles Weaponized vehicles that have been shot down, or totaled may not be used again for 60 minutes from the time that they were rendered unusable. (Note: If there is an active war round do not do any DV respawn) Policy 4.2: /fix & Repair Points Weaponized vehicles may not be fixed unless they’re brought back to their base, or a /repair point first. (Note: you are not allowed to use /fix on weaponized vehicles if you do so it will be considered as breaking DGA policies) Chapter 5: Sales & Transfers Policy 5.1: Sales Players are not allowed to sell their weaponized vehicles to each other without approval from DGA. (Note : If you wish to sell one post a DGA request. If DGA finds out some one sold a weaponized vehicle with out approval it will be deleted) Policy 5.2: Transfers Players wishing to supply their faction with weaponized vehicles may purchase them from players and transfer them into a faction vehicle. (Note: You will NOT receive these vehicles back upon disbandment, or you quitting the group) Chapter 6: Vehicle Removal Policy 6.1: Removal All weaponized vehicles are subject to removal by the Director, or Assistant Director of Gaming Affairs if they are abused. (Note: If a vehicle is deleted, it will not be returned to the player/faction) Chapter 7: DGA Red & Yellow-zones Policy 7.1: Red-Zones The only recognised red-zones by DGA are the ones in the screenshot below. [ will be uploaded] Policy 7.2: Red Zones Policy Anyone found to be tresspassing in a red zone can be KoSed by the owning faction of said red zone. Any weaponized vehicle (except Rhinos) is allowed to be used in a red zone (Chaper 2: Rules of Engagement policies MUST be followed however). ** Red Zones are marked only by DGA+ ** Policy 7.3: Yellow Zones Policy Anyone found to be tresspassing in a yellow zone can not be KoSed. The owning faction of said yellow zone must RP with any tresspassers before engaging. Seasparrows, Rustlers and Hunters (only the miniguns, rockets are strictly forbidden unless approved by the ADoGA+) are allowed to be used in Yellow Zones. All Rules of Engagement policies are to be followed aswell. ** These are deployed by Law Enforcement / Government ((/gov))** This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  11. NR vs SA War Policy From now on the two nations will be fighting to get territory. There will be territories defined by DGA which will be identified as war zones. The war will last for 45 minutes to 1. What is a War Zone Boundary? A war zone boundary is the territory that is marked by the Director of Gaming Affairs+. That's the location where the war will be held. War policy is applied with in that boundary only. (Note: Turf Minimap Radar) How does the war starts? After the war zone boundary is marked DGA will announce it in-game/discord. Afterwards the two governments will declare war against one another over the government radio (( /gov )) . ( Note: If government officials are not available the other faction leaders are allowed to declare it ) For How long the war last? The war will last for 7 days over one territory. DGA supervisors will supervise the war twice a day for 45 minutes to 1 hour and they will select a winner for each round (( 1 round = the time period of 45 minutes to 1 hour )). It will be a best of 15 rounds , who ever wins the most rounds will take over that territory. During the other time both nations are allowed to fight there but some of the server rules will be applied. ( Note : The below rules are applied only when there is no active round ) >> You are allowed to Kill on Sight ( Note : Badges must be on if not they will be teleported outside the war zone ) >> You are not allowed to Revenge Kill or use any weaponized vehicles. >> You are not allowed to use any healing items. (Note: This applies only when there is no active round ) What can you do when the war is active ? (( When there is an active round )) >> You are allowed to Kill on Sight with in the War zone boundary. (Note: you cannot shoot anyone who is out side war zone boundary nor shoot some one who is inside the zone even if the badge is on ; will be considered as breaking DGA policies) >> You are allowed to use weaponized vehicles with out approval with in the war zone boundary. (Note : you cannot RK more than twice using weaponized vehicles ) Usage of weaponized vehicles is applied. >> You are allowed to Revenge Kill. >> You are allowed to deploy any barricades / ladders etc.(Note: Once the round ends you must destroy them) >> You are allowed to use healing items with in the war zone boundary. What will be the benefits you gain by winning a war ? You will gain full authority over that territory. [ Benefits are still under discussion it will be updated soon ] ** Gangs / Allies are not allowed to attend the wars only the factions members are allowed to ** This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  12. Rivalry between San Andreas and New Robada Definition San Andreas and New Robada are two different nations with two different prospectives. Their goal is to gain more terrortroy by over throwing the other government. Currently the two nations are separated at Flint. Citizen are allowed to join any nation (( /apply )) Factions owned by San Andreas - SA Government , SAAS , LSPD Factions owned by New Robada - RAF (Military Dictatorship) What you are allowed to do ? 1. You are allowed to go pass the borders with the badges off but If you turn of your badge on or driving a faction vehicle (( There must be number plates )) and go pass the borders the opposite nation is allowed to Kill on Sight. ( Note: you can only KOS if they have their badge on , if they turn on and turn off their badge immediately (with in 2 - 3 seconds ) you are not allowed to KOS them ; If they kept their badge on and then turn it off after seeing the opposite nation you are allowed to KOS after giving 1 warning.) 2.You are allowed to declare war against the other nation with the approval of DGA. 3 You are allowed to drive weaponized vehicles but you are not to use them under any circumstance with out the approval from DGA. (Note: you are driving a sea - sparrow around and you are not allowed to use it even if you get shot by a random guy ) 4 You are allowed to raid the opposite nation with the approval of DGA (Note: DGA must approve it before you start raiding ) What you are NOT allowed to do ? 1. You are not allowed to Revenge Kill ( Note: If you go pass the borders and die in the lands of the opposite nation you are not allowed to go back and RK ) 2.You are not allowed to shutdown turfs in the enemy terrortory. RAF is not allowed to shutdown turfs in Los Santos and SA is not allowed to shutdown turfs in Flint , Angle pine , Blueberry (( Exceptional turfs - Red country turfs , dillimore )) 3. You are not allowed to use any weaponized vehicles against the opposite nation even if they enter your terrortroy with out any DGA approval. (Note: you are only allowed to use them in times of war) (Example - If RAF enters Los Santos with badge on you are not allowed to bring a weaponized vehicle and KOS it will be considered as breaking DGA policies) 4. You are not allowed to arrest some one while you are in the lands of the opposite nation.If you were chasing a suspect you must get permission over the International Radio ((/int)) before you enter the enemy lands to make an arrest. This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  13. Faction Master Policy Section I: Faction & Leadership Issues Chapter 1: Faction Management Punishments Policy 1.1: Slot Holder Inactivity Factions who have a inactive slot holder (up to the discretion of DoFM+) may be forced to change their slot holder or be purged/disbanded (Director of Gaming Affairs+). Policy 1.2: Faction Inactivity Factions who have shown several signs of inactivity after being spoken to by the Director of Faction Management will be liable for a faction purge or in severe cases, disbandment. Policy 1.3: Faction Kicks / Bans A player may be kicked from their faction by Faction Management if they are caught breaking a server offense or violating a DGA policy. Section II: Limitation of Positions of Power Chapter 2: Authority Policy 2.1: Authority of a Slotholder A slotholder is allowed to remove anyone from their faction for any reason they deem fit (both IC and OOC), so long as the reasons are related to the faction. Policy 2.2: Authority of a Faction Leader A player may be kicked from their faction by their faction leader for breaking server offenses or violating a DGA policy. Chapter 3: Positions of Power Policy 3.1: One Faction Leadership account per player Each player is prohibited from holding more than one position with faction leadership regardless of alternative accounts. Positions of faction leadership are considered positions that are given faction leadership and recognized by the Department of Gaming Affairs as a faction leader. (Example: John who has an account named John Smith and Jane Smith. Jane can't have faction leader in any group if John has it in a different group). Policy 3.2: Holding positions within the same branch Each player is prohibited from holding more than one position in power in each and/or same branches of Government regardless of faction leadership. (Applies to both SA & NR). Executive Cabinet (President, Vice President, Chief of Staff, Attorney General, and the Secretaries) NR Government (Chancellor, Vice Chancellor, Auditor General, Ambassador, Director) (Example: John Smith cannot have one account as a Senator and another as a Ambassador. He will have to choose between being a Senator or a Ambassador, not both). Policy 3.3: Conflict of Interest Interaction between a player's alternative accounts is prohibited. Any information relayed between a player's alternative accounts shall be considered OOC and therefore considered as Metagaming. (Example: John Smith cannot use the evidence he got from his alt account then give it to his main account who is in LSPD to go after the person using the evidence obtained from his alt). Policy 3.5: Faction Leadership Activity If a member of a faction that holds leadership has not logged in for 10 days, their leadership and position within the faction will be removed for inactivity. Policy 3.6: Faction Nation Intervention Factions of different nations can not attend turfs located in one anothers jurisdiction unless the opposing nation's law enforcement has authorized the other. (Note: Red County [ palomino , dillimore , blueberry etc.. ] is exempt of this rule) (i.e: RAF can not attend/shutdown turfs in Los Santos; LSPD can not attend / shutdown turfs in Flint / Angle pine) Section III: Usage of Faction Commands & Equipment (Note: If any of rules from chapters four (4) and five (5) are broken, the person breaking them is to be prisoned for 30 minutes and issued one warning depending on the level). Chapter 4: Faction Commands Policy 4.1: General Abuse Faction members are not to abuse faction commands in any form, including: Using a forceful command (e.g. /cuff, /detain, /ram) without sufficient and successful roleplay beforehand. Using faction commands that send messages further than normally possible (e.g. /m, /gov) in a non-roleplay manner. Using LEO commands that ICly incriminate a player (e.g. /su, /arrest) with OOC reasons or OOC intent to exploit a player. (Example: Arresting a level 1 player for 2 hours due to being insulted OOC'ly). Policy 4.2: Usage of /su The command /su is to be used only to add charges to player for committing crimes. Using /su for non-crimes is strictly prohibited. Faction members may only /su if the crime was committed in the same nation as the person /su'ing them. (Example: RAF cannot charge for crimes committed in LS). Using /su off a license plate will be permitted but ONLY after the LEO RP'ly confirms it is the owner driving. Same applies for using blood samples and other means to verify identification of a character. Policy 4.3: Usage of /dept & /int When using both chats, faction members are to act RP'ly and professional at all times. Metagaming and purposely causing faction tension will also not be tolerated. Policy 4.4: Taking Materials Law Enforcement Officers are only permitted to take materials when arresting/frisking a player if the LEO witnessed the player using the materials to craft items for illegal use. (Note: this can include crafting weapons with /sellgun, or crafting a toolbox to break into a vehicle). Faction members abusing /take will be subject to the same punishment as General Abuse of Faction Commands. Policy 4.5: Blood Samples Using blood samples to add charges are allowed, as long as the member returns to their faction headquarters and roleplay sending it to the forensics team and gets the results. After this is roleplayed, the faction member may the add charges onto the criminal's account. (Note: The charging officer must ensure that the roleplay of confirming the suspect's ID is recorded - screenshots or video). (Note: You are not allowed to take blood samples in active turfs / points ) Policy 4.6: Rush Tazing & Tackling Only players that are most wanted (6 active "wanted star" crimes) or have an active case file may be tazed/tackled on sight. If a player is accidentally rush tazed/tackled and both parties come to an out of character agreement, the player must be given a 5 second allowance to evade, roleplay or begin shooting. The player may not be chased by faction members until the 5 seconds head start has expired or attacked by the player who was rush tazed/tackled. (Note: You cannot taze / tackle if you see a player rply takes a gun on their hand) Chapter 5: Equipment Policy 5.1: Usage of Equipment Faction members are to use faction equipment in a strict roleplay manner. Equipment must not be used for any reason other than originally intended (e.g. barricades are to be used to block access on roads and to other areas) and must not be abused. Combinations of equipment may be used past the original purpose such as complex speed traps as long as they are used to an acceptable roleplay standard. When a faction deploys any kind of equipment a faction member have to be supervising it, faction members should not deploy any kind of equipment such as Cades, Barrels, Spikes, etc and leave them without any kind of supervision.( If you deploy a barricade you must destroy it after the senario) All barricades must be roleplay for the situation, and barricades with the big barrier cannot be used inside a city. One example is a big cade to block off a street or alley way. Normal barricades can be used to block off streets. (Note: An acceptable usage of equipment can be seen here. An unacceptable usage of equipment can be seen here). Policy 5.2: Usage of Car Kits Car kits may only be used by faction members that are not directly involved in a gunfight/action scenario. (Note: This falls under healing in a gunfight). Section IV: Turf Rules & Regulations Chapter 6: Definition Policy 6.1: What is a turf? A turf is a boundary which is owned by ONE specific gang or faction upon successfully claiming the area for a certain period of time. Different turfs take place at different times and upon successfully claiming it, that group will hold it for 12 Hours. After the vulnerable time is down to 0 Hours, any other gang will be eligible to take over that specific turf. Factions are able to shutdown on-going turf captures with the command /shutdown. (Note: You are not allowed to KOS with out prior warning , at least 2 warnings should be given before you start shooting at the gang members) Policy 6.2: Faction Turf Offences Multi Shutdowns Factions are only allowed to shut down one turf at a time, this means that they have to finish shutting down the current turf before they can shut down another. (Note: This is a global restriction - LSPD cannot lock 1 turf while FBI is locking another at the same time). Hiding In Turf Factions should be role playing in a visible or well known part of the turf and not in an area/corner where it’s hard for people to find you. (Note: This includes claiming a turf whilst inside an interior (strictly forbidden). Vehicle In Turf Driving or actively sitting in a vehicle while inside an active turf. Using Unreachable Roofs Pushing a car against a building, aircraft, ladders, use of rooftop DDs, etc. to reach roofs using building roofs where you’re not visible from the ground. (Note: You can use roofs which are visible and can be climbed onto from the street). Alt-Tabbing In Turf Pausing your game or tabbing out whilst in an active turf. Revenge Killing Entering active turf boundaries again upon dying in it. Failing To Use Badge Being at turf without using [/badge]. (Note: This applies even if you’re there without any intention of claiming the turf - eg. assisting an ally). Shooting outside the Turf shooting from out side the turfs is not allowed. (Note: If you are using a sniper you should be with in the turf boundaries) ** Factions are not allowed to make any alliances with any gangs (( IC corruption can be there like selling guns , drugs and crates etc.. but the whole department cannot be corrupted )) ** ** Factions and Gangs are not allowed to attend active turfs together ** This policy is subject to change at any time by the Director of Game Affairs, Director of Gaming Affairs or the Executive Director.
  14. OGG Server Offenses Introduction Welcome OGG players! Server offenses are made to avoid non-realistic things occur inside the server, thus breaking the server rules results a punishment depends upon what rules has been broken. I would like to present to you the revamp server offenses, The punishments are currently based on the server's condition and can be change anytime. This will be effective immediately in-game once approved. Server Offenses Against Player Deatmatching (DM) Attacking/killing a player without any appropriate/proper in-character reason.(Applies to any kind/way of killing the player) - Punishment(s): Kick or 10 minutes jail for new players ( Depending on the level ) 20 - 30 minutes up to 2 hours for normal players ( level 15 or above ) 1 Warning - for massive rule breaking of this rule Killing On Sight (KOS) Attacking/killing a player with a little/insufficient/no roleplay done. Even if you have an in-character reason for killing a player but what state above is still proven that you did insufficient roleplay, you'll still receive a punishment. (Applies to any kind/way of killing the player) - Punishment(s): Kick or 10 minutes jail for new players ( Depending on the level ) 20 - 30 minutes up to 2 hours for normal players ( level 15 or above ) 1 Warning - for massive rule breaking of this rule Revenge Killing (RK) Killing/Attacking a player that killed him before within 30 minutes. You'll automatically lose your memory of any event that leads up to your death for 30 minutes. (Applies to any kind/way of killing the player) - Punishment(s): 10 minutes for new players 20 - 30 minutes up to 2 hours for normal players ( level 15 or above ) 1 Warning - for massive rule breaking of this rule Powergaming (PG) This rule is defined by different ways which are: - The act of non-realistic things that only benefits himself such as making himself god-like/invincible, usage of impossible futuristic technologies. - The act of saying unreasonable reasons that makes the roleplay situation looks unrealistic. (Eg. A player attempts to knock out an another player then the victim claims in [/do] that he won't fall unconscious because he has some kind of special amulet with him, or he has a face of steel.) - Forcing roleplay that impacts a player directly - Punishment(s): 15 minutes for new players 20 - 30 minutes up to 2 hours for normal players ( level 15 or above ) 1 Warning if repeated Metagaming (MG) Using an Out-Of-Character information to In-Character speech/chats/events; Usage of acronyms/abbreviations (rofl, wtf, lol) in In-character speech/chat. - Punishment(s): Verbal warning or Kick Prison 15 - 20 minutes if repeated Non-RP Behavior Any kind of actions that are non-realistic are considered as Non-RP Behavior such as: Ramming a player repeatedly with vehicle; Car surfing (self-explain.); Improper usage of toys/objects. - Punishment(s): Verbal warning or Kick Prison 15 - 20 minutes if repeated Healing in an Action/Gunfight Scenario Any kind of healing while in an active gunfight, this includes usage of kit for factions, and usage of first aid before the said gunfight scene. The opposing team/player in gunfight must have left the gunfight area before you can heal. - Punishment(s): Prison 25 - 30 minutes 1 Warning if the player is high level Robbery An act of forcing a player to give him what he wants in exchange of sparing his life. The robbing limit is $80,000. You can also rob materials or other products but must be within the robbing limit. Both parties must be level 6+ to be able to rob. - Punishment(s) of breaking the limits/rule: Prison 20 - 30 minutes Fine twice the amount robbed Scamming An act/attempt of selling a fake product into a player in order to earn money without exchange. The scam limit is $100,000.You can also scam materials or other products but must be within reasonable amount. Both parties must be level 6+ to be able to scam. - Punishment(s) of breaking the limits/rule: Prison 20 minutes Fine twice the amount robbed Alt-tabbing to avoid Pausing/Alt-tabbing in order to avoid role-play/arrest/or any harm that's about to occur in to the said player. - Punishment(s): 15 - 20 minutes for new players ( Depending on the level ) 20 - 30 minutes up to 1 hour for normal players ( level 15 or above ) Logging/Abuse of /kill to avoid An act of force disconnecting or abuse of command /kill in order to avoid role-play/arrest/or any harm that's about to occur in the said player. - Punishment(s): 15 minutes for new players 20- 30 minutes up to 1 hour for normal players ( level 15 or above ) 1 Warning if necessary Spam Entering a 4+ same line chats within a short period of time. - Punishment(s): Verbal warning or Kick depending on the level Mute if necessary OOC Hit/Contract Placing a hit on a player with Out-Of-Characted reason or not knowing their name In-Charaterly. - Punishment(s): Prison 30 minutes 2 x of hit/contract amount 1 Warning if repeated Impersonation Copying other's player name and their info to make the others believe that you are that another person you're mpersonating. - Punishment(s): Indefinite Ban Possible deletion of account Offenses against Administrator Providing a False Statement Aware/Knowingly providing a false statement to administrator. - Punishment(s): Prison 20 minutes 1 Warning if necessary Offenses against the Server Receiving Unlawful Goods possessing an item that's from hacking, exploit, etc. - Punishment(s): 30 days Ban 75% fine total wealth Server Advertisement Inviting/Swaying players to join to another server given by providing it's samp address/name. - Punishment(s): Indefinite Ban (No exception) Ban Evading Entering in-game using another IP address while there's another account of it is banned. - Punishment(s): Ban (x1.5 lenght of the another's ban period) Hacking Using third-party method in order to give advantage of themselves to another players (Health hack, weapon hack, etc) - Punishment(s): 14 days Ban Money Farming Creating multiple accounts and transferring it's items into one account. - Punishment(s): 14 days Ban Fine 100% total wealth Abuse of /newb(ie) Use of /newb for any other purposes beside question related server's script. - Punishment(s): Verbal warning Mute in /newb chat if repeated Abuse of /ad(vertisement)s Placing an advertisement beside legitimate In-character purposes. - Punishment(s): Verbal warning Mute in using /ads if repeated Releasing Hitman Names Releasing hitman names OOC'ly or IC'ly (must have a proof that you got it's name IC'ly) is strictly not tolerated. - Punishment(s): Prison 30 minutes 1 Warning Fine twice the amount of the contract Threat against server Threat of DDoS'ing the server; compromises the security of server (includes any type of harming the server) - Punishment(s): Indefinite Ban (No Exception) Exploiting Any kind of exploit won't be tolerated in this server such as ( Crackshooting ). This also includes DD/House/Gate Exploit (DGA Policy) -Punishment(s): Prison 20 - 30 minutes depending on the level 1 warning if repeated/massively abuse DGA Policies DGA Policies are additional rules of the server, once you break it you will be punished depends on what policy you broke
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